Schedule changes
Version 1.0.1 March 23, 2026
Just want it to generate an HTML export.
Version 1.0 March 23, 2026
We released a new schedule version!
We have a new session: “Game Dev Stories Live!” by Bryant Francis.
Version 0.4 March 23, 2026
We released a new schedule version!
We have new sessions!
- “Visceral Combat Design for 3rd Person Melee Combat” by Christian Gabbianelli
- “Why You Should Still Learn To Code” by Chris Hart
We sadly had to cancel a session: “You’re Already Doing Production, So What Is It?” by Shayna Moon
Version 0.3 March 20, 2026
We released a new schedule version!
We have new sessions!
- “Debugging Techniques: Stuff You've Forgotten is Acquired Knowledge” by Chad Stewart
- “Prototyping: Cut to the Fun” by Patrick Ryan
- “You’re Already Doing Production, So What Is It?” by Shayna Moon
- “Building a Roguelike and More Games with a Visual Tile Rewrite Language” by Seth Cooper
- “Why “Fun” Is a Terrible Design Goal” by Jenna Hoffstein
- “Axes of Management” by Chad Stewart
Version 0.2 March 19, 2026
New schedule version!
We have new sessions!
- “Composer/Developer Collaboration” by Garrett Rose, Christopher Bischke
- “How to build a rhythm game in (almost) every game engine” by Scott Doxey
- “XR in Transition: A Developer Roundtable” by Elliott Mitchell
- “Accessibility in Gaming” by Zalika Corbett, Matthew Shifrin
- “15 Principles for Project-Based Game Development Learning” by Chris DeLeon
- “Blender!” by Zalika Corbett
- “Going Mobile with Godot” by Joseph Hill
- “You want to start a game studio? Are you sure about that?” by Michael Carriere
We have moved a session around: “The Joys and Sorrows of Pair Programming with LLMs in Unreal” by Justin Houk (March 24, 2026, 2 p.m. → March 24, 2026, 2:30 p.m.)
Version 0.1 March 19, 2026
First draft of our schedule!