Caio Jiacomini
Caio Miguel Jiacomini is a video game sound designer and audio developer. Comfortable with the whole game audio pipeline, he has worked doing everything from creative sound design to audio programming for several titles, from indie to AAA. He has been a gamer since he got a PlayStation One for Christmas as a child, falling in love with the profound impact that audio has on a game’s emotional experience.
He currently works at thatgamecompany as an Audio Designer on Sky: Children of the Light, creating a wide range of sound effects for the game and developing internal systems and tools for the audio team. On top of that, he’s also an Assistant Professor at Berklee College of Music, teaching game audio courses.
Previously, he worked at Psyonix designing and implementing sound effects for Rocket League and even developed proprietary audio software for the game. Beyond that, he has worked with teams of all shapes and sizes as a freelancer, both as a contractor within larger studios to help them meet their milestones, as well as collaborating with indie developers to help them build their entire audio vision from scratch.
Caio was born in São Paulo, Brazil, where he started studying music at the age of ten with an acoustic guitar handcrafted by his grandfather. In 2017, he moved to the United States to pursue a Bachelor's degree from Berklee College of Music in Boston, where he still lives.
He also develops his own synthesizers and audio tools for fun. When he's not being a massive audio nerd, Caio likes to sit outside with a good book while watching over the packs of menacing geese that roam the streets of Boston.
Session
This talk will present a framework to help game designers and audio professionals better translate the aesthetics of their audio direction into a final mix that clearly communicates to players the feedback they need to hear.