Going Mobile with Godot
2026-03-25 , Full Room

Mobile represents the largest audience in gaming, but many developers still assume they need a complex commercial engine or a fully native stack to reach it. Godot offers a compelling alternative: a lightweight, open-source engine with strong 2D and 3D capabilities, fast iteration, and an increasingly mature mobile toolchain.

This talk explores why Godot is a great choice for mobile game development. We’ll look at the features that make it particularly well suited to building and shipping mobile games, including rapid iteration, flexible UI systems, built-in touch input and gesture support, and a workflow that works smoothly across desktop and mobile devices.

We’ll also discuss the growing ecosystem around Godot for Apple platforms, including native integrations enabled by the Godot Apple Plugins project and tools like Xogot, a native port of the Godot editor for iPhone and iPad that enables testing and editing projects directly on mobile devices.
If you’re thinking about building a mobile game and evaluating engine choices, this session will show why Godot deserves a serious look.

Topics include:
- Why Godot works well for mobile game development
- Adapting to touch input and mobile UI
- Accessing Apple platform features with Godot Apple Plugins
- Fast iteration and testing workflows on real devices
- App Stores and mobile distribution considerations

Intended Audience:
Game developers exploring engine options for mobile games, including indie developers, students, and small teams interested in lightweight, flexible tools for cross-platform development.

By day, Joseph Hill works with longtime collaborator Miguel de Icaza at Xibbon, where they’re bringing the Godot engine to iPad and iPhone through Xogot, a native iOS port designed to make mobile game development with Godot more accessible. Prior to Xibbon, Joseph joined Miguel in co-founding Xamarin, where they brought C# to mobile platforms and helped enable C# support in several game engines along the way.

Joseph is also an active community organizer. He co-founded BoGo, the Boston Godot developers group, and helped organize GodotCon Boston, the first GodotCon held in North America.